﻿using UnityEngine;
using System.Collections;

public class DetectorDePancada : MonoBehaviour
{
	public GameObject ospedeiro;
	// Use this for initialization
	void Start () 
	{}
	
	// Update is called once per frame
	void Update ()
	{}

	void OnCollisionEnter2D(Collision2D other)
	{
		if(other.gameObject.tag == "Player")
		{
			Destroy(ospedeiro);
		}
	}

}
